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Master of magic map editor
Master of magic map editor






master of magic map editor

He seems to be in a darker mood these days. Tlaloc is the master of rain and storm, some call him an Aztec priest, some believe him to be the rain god incarnate. In their new reincarnation, you don’t even see the eyes, making them an even more unsettling character. Here are some that remained mostly unchanged: The preset wizards also have a short backstory or flavour text to show their character. The wizards will have their preset traits (formerly known as retorts) and magic books, but you will be able to change this as you wish, thus creating your own, custom versions. As with the original, there are 14 wizards to choose from. Based on your Fame, units, heroes, champions or items will be offered to you for sale/recruitment.Īnd we will end today’s dev diary with a show of some wizards and their evolution.

master of magic map editor

These events are not yet implemented, but they too will return to Master of Magic. The last category of events is the recruitment and/or item sales. This WIP event is from the new pack, and has some additional options to change the outcome of an otherwise negative occurrence. But, as in the original, those events will be optional (using something like an on/off toggle). We are also planning to add an event pack to the game, which will bring in additional and new content. All of the events also have a cooldown counter, to ensure they do not pop up one after another. These events have varied triggers, that include turn counter, specific prerequisite (like x amount of fame/gold/mana etc) or simply chance. But, the event editor allows for easy modifications if needs be. Some events will of course remain choice free, as they are pretty straight forward. In the classic ‘Benefactor’ event, you have the added option of giving up the gold to gain some fame instead. This will typically be achieved by offering a payment via mana/gold or other means that an event may respond to. You will always have the option to simply accept the default result, but in some cases, you will be able to either alter or even avoid the consequences. In the remake, we want to give the wizard a chance to react to some of those events, instead of them being a simple notification of what occurred. This is how a ‘module’ looks like inside the event editor – a tool that will be available for players as well.Īll of the random events from the original MoM are returning, but they are slightly modified.

master of magic map editor

Those events are fairly straight forward and apart from some extra fluff here or there, they will remain unchanged. All of those locations have an event attached to them, so that the appropriate path will trigger – combat if there are defenders, or loot if it is abandoned. There are also three power nodes, Sorcery, Nature and Chaos, and the magic towers that serve as portals between Arcanus and Myrror. These include things like fallen temples, ruins or mysterious caves where both treasure and challenge may await. The map of Master of Magic is filled with various locations that can be explored by the player. There are several different types of events in Master of Magic, and they will all make a comeback in the remake:Īll events have the option of accepting the default state, or using the ‘choices’ button to see if there are alternative options available.








Master of magic map editor